Summary of our market study
The global market for mobile video games has reached $93.2 billion worldwide in 2021. Smartphones take the lion's share with over $80 billion
According to Newzoo, the mobile gaming sector is overtaking the console and PC gaming markets. More than half of all video game revenues are attributed to mobile games.
The market is expected to record an average annual growth rate of 12.3% between 2021 and 2026.
The COVID-19 pandemic has dramatically accelerated growth, with over 1.2 billion mobile game downloads in a single week in March 2020.
The market began with a simple version of Tetris in 1994, and the idea of downloading games directly from a phone's app store in 2008.
Today, the games sector includes more than eight games, each of which has generated sales in excess of one billion dollars.
Mobile games in France
In France, major players such as Tencent, Ubisoft and Electronic Arts dominate the market.
Free-to-play models, supported by in-app purchases, are the main revenue generators, accounting for 98.4% of the sector's revenues.
Mobile gaming has also expanded into the realm of e-sports, with tournaments such as the Arena of Valor World Cup 2022.
Minecraft Pocket Edition and management simulation games such as Soccer Manager, and even classics like Monopoly and GTA: San Andreas, topped the list of paid games in France. Free-to-play games such as Coin Master and Brawl Stars topped the download charts.
COVID-19 acted as an unprecedented gas pedal for the market, triggering over a billion game downloads in just one week. The pandemic prompted 32% of French gamers to play more often, particularly those aged between 10 and 24.
The demographic profile of French gamers is predominantly adults, who account for 88% of the gaming population.
Some industry players
- Ubisoft: A pioneer in gaming adventures
- Gameloft: Mastering the art of mobile entertainment
- Green Panda: challenger
- Supercell (Clash of Clans and Clash Royale) offer deep tactical gameplay that rewards intelligence and adaptability, ensuring that every match is as exciting as it is cerebral.
- King: behind the cultural phenomenon Candy Crush Saga,
- Ankama: known for story-driven games such as Dofus and Wakfu.
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Summary and extracts
1 Market overview
1.1 Introduction and scope of study
The mobile gaming market covers video games playable on mobile devices, i.e. cell phones, smartphones, mobile tablets and cell phones. Mobile games are mainly dissociable from console games, whether portable or not, and PC games.
Created in 1994 with a version of the famous Tetris, the mobile game took on a predominant role in the video game market in the late the late 2000s thanks to the rise in popularity of smartphones, enabling games to be downloaded from the phone's application store. Apple's App Store in 2008 was the first of this initiative, revolutionizing the market to offer the beginnings of today's features.
By 2021, the mobile gaming market will account for over $180 billion in sales according to Newzoo, far more than the console gaming market. What's more, 8 games have passed the symbolic $1 billion revenue mark.
The mobile gaming market is expected to register a CAGR of 12. 3% over the period 2021-2026.
List of charts presented in this market study
- Worldwide video game market revenue breakdown
- Mobile game sales
- Sales breakdown
- Smartphone ownership by age
- Percentage of players by age group
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the mobile gaming market | France
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