Summary of our market study

The global market for mobile video games has reached $93.2 billion worldwide in 2021. Smartphones take the lion's share with over $80 billion

According to Newzoo, the mobile gaming sector is overtaking the console and PC gaming markets. More than half of all video game revenues are attributed to mobile games.

The market is expected to record an average annual growth rate of 12.3% between 2021 and 2026.

The COVID-19 pandemic has dramatically accelerated growth, with over 1.2 billion mobile game downloads in a single week in March 2020.

The market began with a simple version of Tetris in 1994, and the idea of downloading games directly from a phone's app store in 2008.

Today, the games sector includes more than eight games, each of which has generated sales in excess of one billion dollars.

Mobile games in France

In France, major players such as Tencent, Ubisoft and Electronic Arts dominate the market.

Free-to-play models, supported by in-app purchases, are the main revenue generators, accounting for 98.4% of the sector's revenues.

Mobile gaming has also expanded into the realm of e-sports, with tournaments such as the Arena of Valor World Cup 2022.

Minecraft Pocket Edition and management simulation games such as Soccer Manager, and even classics like Monopoly and GTA: San Andreas, topped the list of paid games in France. Free-to-play games such as Coin Master and Brawl Stars topped the download charts.

COVID-19 acted as an unprecedented gas pedal for the market, triggering over a billion game downloads in just one week. The pandemic prompted 32% of French gamers to play more often, particularly those aged between 10 and 24.

The demographic profile of French gamers is predominantly adults, who account for 88% of the gaming population.

Some industry players

  • Ubisoft: A pioneer in gaming adventures
  • Gameloft: Mastering the art of mobile entertainment
  • Green Panda: challenger
  • Supercell (Clash of Clans and Clash Royale) offer deep tactical gameplay that rewards intelligence and adaptability, ensuring that every match is as exciting as it is cerebral.
  • King: behind the cultural phenomenon Candy Crush Saga,
  • Ankama: known for story-driven games such as Dofus and Wakfu.
Get all the information you need
to understand this market

Detailed content of our market study

Inforamtion

  • Number of pages : ~ 40 pages
  • Format : Digital and PDF versions
  • Last update :
Update Details

Summary and extracts

1 Market overview

1.1 Introduction and scope of study

The mobile gaming market covers video games playable on mobile devices, i.e. cell phones, smartphones, mobile tablets and cell phones. Mobile games are mainly dissociable from console games, whether portable or not, and PC games.

Created in 1994 with a version of the famous Tetris, the mobile game took on a predominant role in the video game market in the late the late 2000s thanks to the rise in popularity of smartphones, enabling games to be downloaded from the phone's application store. Apple's App Store in 2008 was the first of this initiative, revolutionizing the market to offer the beginnings of today's features.

By 2021, the mobile gaming market will account for over $180 billion in sales according to Newzoo, far more than the console gaming market. What's more, 8 games have passed the symbolic $1 billion revenue mark.

The mobile gaming market is expected to register a CAGR of 12. 3% over the period 2021-2026.

List of charts presented in this market study

  • Worldwide video game market revenue breakdown
  • Mobile game sales
  • Sales breakdown
  • Smartphone ownership by age
  • Percentage of players by age group
Show more Hide

All our studies are available online in PDF format

Take a look at an example of our research on another market!

Do you have a question about this study?   +44 238 097 0676

Latest news

Radiant, Blitz, Ki & Hi: French mangas that have made their mark in the sun - 03/08/2023
  • France is madly in love with manga.
  • French manga series created in the last twenty years:
    • "Radiant" has sold 711,000 copies in France and topped the million mark worldwide in ten years.
    • The ten volumes of "Blitz" sold almost 70,000 copies in France through traditional sales channels, and 130,000 copies when other channels such as chess clubs, tournaments and stores are taken into account.
    • The French manga series "Ki & Hi" has sold 1.3 million copies overall. Its first volume is close to 400,000 sales, seven years after its launch.
The French video game market awaits better days - 30/05/2023
  • French video game market down 1.6% in 2022
  • French video game market sales in 2022: 5.5 billion euros
  • World video game market decline in 2022: 4.6%
  • Hardware sales down in 2022: 10%
  • Increase in game sales in 2022: 6%
  • Nintendo Switch sales in France since launch: 7 million units
  • Sales of Fifa 23 (Electronic Arts) in France: nearly 60 million euros
  • Gameloft growth in 2022: 21
  • Share of Gameloft sales generated by consoles: 28%
  • Gameloft's target for console sales by 2026: 50%
After a setback in 2022, the French video game market is back on track - 23/03/2023
  • The sector contracted by 1.6%, to 5.5 billion euros in 2022, according to Sell
  • PC game sales up sharply
  • Fifa is still in first place on all consoles, with over 1.7 million units sold last year, generating revenues of 107 million euros
  • - French video game market: 5.5 billion euros by 2022 - up 11% over 3 years
  • - Console segment: 2.57 billion euros in 2022
  • - Game sales: 1.63 billion
  • - PC segment: 1.55 billion euros
  • - Additional content sales: 2 billion euros
Gameloft reaps the rewards of its new video game strategy - 10/03/2023
  • In 2022, sales were €321 million, up 19.4%
  • Console and PC business accounted for 28% of total sales, compared with less than 15% the previous year
Nintendo's first mobile video game passes the billion-dollar revenue mark - 01/07/2022
  • Nintendo's "Fire Emblem Heroes" mobile video game generates $1 billion in sales
  • Nintendo focused on the operation of its latest console, the highly successful Switch
  • In its last annual fiscal year, Nintendo generated nearly $400 million in revenues from its mobile business
  • Nintendo Switch aims to surpass Wii's record sales
  • The Switch went on sale in early 2017, approaching 110 million units sold

Companies quoted in this study

This study contains a complete overview of the companies in the market, with the latest figures and news for each company. :

Ubisoft
Gameloft
Green Panda Games
Supercell
King Digital Entertainment
Ankama Games
Zynga
EA Mobile (Electronic Arts)
Niantic
Tencent
Nintendo
Rovio

Choosing this study means :

Access to more than 35 hours of work

Our studies are the result of over 35 hours of research and analysis. Using our studies allows you to devote more time and added value to your projects.

Benefit from 6 years' experience and over 1,500 industry reports already produced

Our expertise enables us to produce comprehensive studies in all sectors, including niche and emerging markets.

Our know-how and methodology enable us to produce reports that offer unique value for money.

Access to several thousand articles and paid-for data

Businesscoot has access to all the paid economic press as well as exclusive databases to carry out its market research (over 30,000 articles and private sources).

To enhance our research, our analysts also use web indicators (semrush, trends, etc.) to identify market trends and company strategies. (Consult our paying sources)

Guaranteed support after your purchase

A team dedicated to after-sales service, to guarantee you a high level of satisfaction. +44 238 097 0676

A digital format designed for our users

Not only do you have access to a PDF, but also to a digital version designed for our customers. This version gives you access to sources, data in Excel format and graphics. The content of the study can therefore be easily retrieved and adapted for your specific needs.

Our offers :

the mobile gaming market | France

99 €
  • What are the figures on the size and growth of the market?
  • What is driving the growth of the market and its evolution?
  • What is the positioning of companies in the value chain?
  • Data from several dozen databases

Pack 5 études (-15%) France

75.6 € / study
378 € instead of 445 € -15%
  • 5 études au prix de 75,6€HT par étude à choisir parmi nos 800 titres sur le catalogue France pendant 12 mois
  • Conservez -15% sur les études supplémentaires achetées
  • Choisissez le remboursement des crédits non consommés au terme des 12 mois (durée du pack)

Consultez les conditions du pack et de remboursement des crédits non consommés.

Updates

Our customer references

They have consulted our studies Discover the opinions (+500)

Malcolm Vincent
Linkedin logo

Malcolm Vincent

Astoria Finance

Gregoire de Castelnau
Linkedin logo

Gregoire de Castelnau

Stags Participations

Timothé Huignard
Linkedin logo

Timothé Huignard

PWC

Paul-Alexis Kebabtchieff
Linkedin logo

Paul-Alexis Kebabtchieff

BCG

Aymeric Granet
Linkedin logo

Aymeric Granet

Publicis Consultant

interviews & case studies All interviews and case studies (45)

La pépite Interview

BFM Business

Paul-Alexis Kebabtchieff

Boston Consulting Group

Marie Guibart

Kea Partners

Elaine, Durand

Crédit Agricole, Information & Veille

Philippe Dilasser

Initiative & Finance

Anne Baudry

Metro

Amaury Wernert

Kroll (Duff & Phelps)

Smart Leaders Interview

B-Smart

Do you have a question ?
Our team is at your disposal at   +44 238 097 0676