Summary of our market study
to understand this market
Detailed content of our market study
Inforamtion
- Number of pages : ~ 40 pages
- Format : Digital and PDF versions
- Last update :
Summary and extracts
1 Market summary
1.1 Definition
The virtual reality comes from the English "Virtual reality", an expression introduced by VPL Research's co-founder, Jaron Lanier, in the 1980s . It refers to "all the techniques and systems that give man the feeling of entering synthetic universes, of diving into an encompassing virtual world where he can walk his eyes, move around and interact"
It is important to distinguish between virtual reality and augmented reality (consisting in visually enriching reality with information generated by a dedicated accessory). Other categories differ from virtual reality: the 360° video recording (image of the real filmed in 360°) and the "image of the real" mixed reality ", halfway between virtual reality and augmented reality
The virtual reality market therefore brings together the different elements that allow you to immerse yourself in this virtual world:
- headsets
- software products
- applications and video games
- distribution platforms digital
The global market for virtual reality and augmented reality is fast-growing as in the United Kingdom. It is one of the leading markets for the development of virtual reality in Europe . It is also a very important market for video games, simulating the various possible synergies
The virtual reality sector stimulates the creation of dedicated content and this segment accounts for a major share of the sector's turnover in the United Kingdom. But the sector is still in expansion and displays a growth potential relatively important. The technology has not been not yet truly democratized
The virtual reality market attracts many start-ups and private funds eager to invest in an industry with a bright future. The market is characterized by the development of innovations and experimentation, but also by a already strong competition
All our studies are available online in PDF format
Take a look at an example of our research on another market!
Choosing this study means :
Access to more than 35 hours of work
Our studies are the result of over 35 hours of research and analysis. Using our studies allows you to devote more time and added value to your projects.
Benefit from 6 years' experience and over 1,500 industry reports already produced
Our expertise enables us to produce comprehensive studies in all sectors, including niche and emerging markets.
Our know-how and methodology enable us to produce reports that offer unique value for money.
Access to several thousand articles and paid-for data
Businesscoot has access to all the paid economic press as well as exclusive databases to carry out its market research (over 30,000 articles and private sources).
To enhance our research, our analysts also use web indicators (semrush, trends, etc.) to identify market trends and company strategies. (Consult our paying sources)
Guaranteed support after your purchase
A team dedicated to after-sales service, to guarantee you a high level of satisfaction. +44 238 097 0676
A digital format designed for our users
Not only do you have access to a PDF, but also to a digital version designed for our customers. This version gives you access to sources, data in Excel format and graphics. The content of the study can therefore be easily retrieved and adapted for your specific needs.
Our offers :
the virtual reality market | United Kingdom
- What are the figures on the size and growth of the market?
- What is driving the growth of the market and its evolution?
- What is the positioning of companies in the value chain?
- Data from several dozen databases
5 reports pack (-15%) UK United Kingdom
- 5 reports at €75.6 excluding VAT per study to choose from our UK catalogue for 12 months
- Save 15% on additional studies purchased
- Choose to be refunded any unused credit at the end of the 12-month period (duration of the pack)
See the terms and conditions of the pack and the refund of unused credit.