Detailed content of our market study
Inforamtion
- Number of pages : ~ 40 pages
- Format : Digital and PDF versions
- Last update :
Summary and extracts
1 Market Overview
1.1 Definition and presentation
Card games are defined as all those playful activities that involve the involvement of one or more people and the presence of cards.
There are a great many games that can be played with cards, and in general these are divided into games of chance or strategy.
With the advent of digital, it is increasingly common to find this type of activity online as well.
In the most popular card games in Italy are:
-Briscola
-Scale 40
-Burraco
-Solitaire
Globally, this market can be described as growing. It is estimated that the card games market was worth $11.95 billion in 2018 and is projected to grow at a CAGR of 8.7% by 2025.
In Italy, too, this sector is definitely growing, thanks in part to the recent lockdown that forced all Italians to lock themselves inside their homes and thus have to find alternative ways to entertain themselves that did not involve leaving the house.
It is estimated that in the past year there has been a 260.8 percent increase in the sale of these products.
In Italy, the leading manufacturer of playing cards is Modiano, a historic company founded in Trieste in 1868 that now employs 60 people.
Another historical company operating in this sector is Dal Negro, founded around 1700 and still present in the market today.
One trend that is depopulating among customers interested in this type of game is online purchasing. Consumers are much more often choosing the online channel for their purchases, and the same trend has occurred in this sector as well. therefore, it is necessary for companies to adapt to this need and create e-commerce to meet the demand of their customers.
Still talking about playing cards, it is also important to mention collectible playing cards that are becoming increasingly popular in the Italian market as well.
1.2 The global market
The global card game market is a rapidly growing industry, with several segments contributing to its overall value. These segments include traditional card games, collectible card games, and trading card games. The growing popularity of these games, both in physical and digital formats, has led to significant market expansion in recent years.
Card Games and Board Games:
In ****, the global card and board games market was valued at USD **,***.** million and is expected to reach USD **,***.** million by ****, showing a compound annual growth rate (***) of *.**%.[***]
Market value of card and board games World, ****-****, billion dollars Researchreportsworld
Trading Card Games:
In ****, the global collectible card games market was valued at USD **,***.** million and is expected to grow at a CAGR of **.*% over the forecast period, reaching USD **,***.* million.[***]
Value of the collectible card games market World, ****-***, billions of dollars Marketresearch.com
Cards:
Global card market also shows solid growth, with a CAGR of *.*%.[***]
Value of the cards market World, ****-****, billion dollars Globenewswire
1.3 The Italian market
The card game market includes various types of activities and is not framed in a specific category, however, we can study it through the analysis of the value (***) of various sectors identified in Italy by the following Ateco codes:
Production of card games:
If the activity is related to the production of card games, it falls under ATECO code **.**.** - "Manufacture of games and toys."This market declined between **** and ****, with an overall decrease of **.* percent. The lowest value was recorded in **** with €***.* million.
Market value of the manufacture of games and toys Italy, ****-****, € million Istat
Retail sale of card games:
If the activity is related to the retail sale of card games, it falls under ATECO code **.**.** - "Retail sale of games and toys in specialized establishments."This sector showed an overall decrease of **.** percent between **** and ****, largely due to the effects of covid.
Market value of games and toys retail trade in specialized establishments Italy, ****-****, € billion Istat
1.4 Import-Export
The analysis of playing card trade flows will be carried out through the study of data on HS code ****** relating precisely to playing cards. Three aspects will be presented:
Import-export trends in recent years Main countries of origin of imports Main destinations of exports
Historical trend:
Export and import valuesof playing cards in Italy from **** to **** show different trends. Exports increased from $**.** million in **** to $**.** million in ****, marking a growth of about ***.* percent. On the other hand, imports rose significantly from $**.** million in **** to $**.** million in ****, reflecting a growth of about ***.* percent. The coverage ratio, which is the ratio of export to import, decreased from *.** in **** to *.** in ****, indicating a worsening trade balance for this product.
Trade flows of playing cards Italy, ****-****, millions of dollars UNComtrade
Imports:
The main source countries for imports are the United States, Belgium, Germany, China, and Poland. The United States alone composes more than ** percent of total imports.
Main countries of origin for playing card imports Italy, ****, millions of dollars UNComtrade Export:
The main destinations of Italian playing card exports are Germany, Spain, the United States, the United Kingdom, and Japan. Here we find a less concentrated distribution than in imports, these five countries together ...
1.5 The impact of the conflict in Ukraine
The outbreak of the Russian-Ukrainian conflict in February **** resulted in, among other things, a general increase in the consumer price index. However, it appears that the games and toys manufacturing sector, which includes the manufacture of playing cards, has not been particularly affected by the general price increases seen in other sectors, at least as far as Italy is concerned.
The producer price index for this market has remained more or less stable over the past * years, with a slight spike in January **** that, however, immediately normalized back to in line with previous values, even lower than in ****.
Producer price index for games and toys Italy, ****-****, base index ****= *** Istat
2 Demand analysis
2.1 The question
The trend in demand for playing cards in our country can be deduced from an analysis of the average monthly household expenditure on games and hobbies, which includes spending on cards.
We immediately note that although this category is quite large, the value of spending is very low, The trend in recent years has been rather up and down, it saw a peak in ****, with spending of *.** euros, and then underwent mixed changes in subsequent years. The percentage change between **** and **** shows a decrease in spending: starting from *.** euros per household per month in **** to *.** euros in ****, which represents a decrease of about **.* percent.
Average monthly household spending on games and hobbies Italy, ****-****, €/month Istat
st
2.2 Demand drivers
The demand for playing cards in Italy can be attributed to various cultural, historical, and market factors:
Cultural Tradition: Playing cards have a long history in Italy and are considered a symbol of Italian culture. The use of playing cards is ingrained in Italian culture, and many traditional card games are popular throughout the country.[***] Variety of Games: Italy has a wide range of traditional card games that have been played for several generations. This variety of games contributes to the demand for playing cards in the country.[***] Local Production: There are some historical companies in Italy, such as Modiano, that specialize in the production of playing cards. The availability of local manufacturers can help keep the playing card tradition alive in Italy and meet local demand.[***] Entertainment: Playing cards are an accessible and social form of entertainment. Card games provide an opportunity for social interaction and entertainment, which can drive demand, especially in a social and family context.
2.3 Geographical distribution of demand
The average expenditure of Italians in the category that includes playing cards varies, though not excessively, depending on the territory considered. The north records the highest figure, with *.** €/month, followed by the center and the south, with values of *.** €/month and *.** €/month, respectively.
2.4 Gambling
The gambling landscape in Italy is constantly changing, with a growing preference for online gambling. Revenue from gambling in **** reached **,*** million euros, showing an increase of **.* percent over the previous year.[***]
table { width: ***%; border-collapse: collapse; } th, td { border: *px solid black; padding: *px; text-align: left; } th { background-color: #f*f*f*; }
According to a **** report, about **.*% of Italians participate in card games with cash winnings such as Online Poker, Texas Holdem, and Black Jack. Specifically, **.*% of respondents said they never participate in these games, while **.*% said they participate sometimes.
Italians who play card games with cash winnings Italy, ****, % Pressgames
3 Market structure
3.1 The market structure
To study the structure of the market in which card game companies operate, the card game and toy manufacturing industry is considered. Specifically, three different magnitudes are considered:
number of active enterprises number of employees legal form of active enterprises
Enterprises:
In the period between **** and ****, the game manufacturing sector in Italy showed a slight decline in the number of active enterprises. Initially, in ****, the sector had *** enterprises, while in ****, the number decreased to *** enterprises. This represents a negative percentage change of about -**.* percent over these five years.
Number of active enterprises in the game manufacturing sector Italy, ****-****, in number Istat
Number ofpeople employed:
In ****, the number of people employed was *,***, which dropped to *,*** in ****, registering a negative percentage change of about -**.* percent over this five-year period. This downward trend could be influenced by various factors, such as global competition, automation, or economic challenges, which may have led to rationalizations or staff reductions in the sector. The impact of the COVID-** pandemic in **** may have further exacerbated these challenges, leading to a contraction in employment.
Number of people employed in the game production sector Italy, ****-****, in numbers Istat
Legal Form:
S.r.l. is the most common ...
3.2 The value chain
3.3 Distribution
The distribution channels of card games are diverse; some of the main ones are listed below:
3.4 The main enterprises
The Italian card games market sees the presence of historical producers such as Cartamundi Italy, Modiano and Dal Negro, traditional physical casinos such as those in Sanremo and Venice, and emerging online platforms such as BurracOnline and King.com. The following table provides an overview of the key players in these areas, highlighting the diversity and evolution of the industry from physical production to digital enjoyment of card games:
4 Supply analysis
4.1 Card games in Italy
Playing cards made their appearance in Italy in the **th century, with some historical evidence confirming their use in Tuscany, particularly in Florence[***]. The stylistic variability in card design, dependent mainly on geographic area, and the diversity of Italian playing card types reflect Italy's rich cultural diversity.
The following is a list of traditional Italian card games with a more detailed description:[***]
Scopa: Scopa is one of the most popular card games in Italy. It is played with a standard deck of ** Italian cards and can be played by * or * players. The objective of the game is to "discover" the cards of the opponents and try to get the highest possible score through various hands. Briscola: Briscola is another popular traditional game in Italy. Like Scopa, it is played with a deck of ** Italian cards. The game can be played by * to * players, and the goal is to get the highest possible score through various hands. There are many regional variations of Briscola, some of which are known as Briscola Chiamata or Briscolone. Seven and a Half: Seven and a Half is a game similar to Blackjack in which the objective is to get a card score as close to *.* as ...
4.2 The prices
Card deck prices can vary depending on factors such as brand, quality, and region, the following table provides a clear picture of prices charged in the Italian market for different types of card decks, including traditional Italian decks such as Milanese, as well as more specialized or thematic decks. The goal is to provide a detailed understanding of the options available to consumers and to allow an informed assessment of price differences between suppliers:
4.3 Major events in Italy
Events offer card game enthusiasts the opportunity to explore new games, participate in tournaments, and connect with the gaming community. The following table presents an overview of some of the card game-related events that will be held in Italy in ****:[***]
5 Regulations
5.1 The legislative landscape
Cash game played live is considered gambling under Italian regulations, except for play in the * licensed casinos (***).
Online cash game is regulated by AAMS Decree No. ****/***/Cgv of February *, ****, published in the Official Gazette on March *, **** (***).
"Anyone who, in a public place or a place open to the public, or in private circles of any kind, keeps a game of chance or facilitates it shall be punished by arrest from three months to one year and a fine of not less than *** euros. If the offender is a habitual or professional offender, good behavior causation may be added to the probation."
So saysArticle *** of the Criminal Code, which protects the state interest in exercising well-defined control over gambling, regulating specific aggravating circumstances in the next provision, with a doubling of the penalty:
If the offender has established or kept a gambling house; If the act is committed in a public establishment; If significant stakes are engaged in the game; If among those participating in the game are persons under the age of eighteen years.
6 Positioning of actors
6.1 Segmentation
- Cartamundi Italy
- Mondiano
- Dal Negro
- Casinò de la Vallée
- Casinò di Sanremo
- Casinò di Venezia
- Casinò di Campione
- Nuova Eureka S.r.l. (Il Burraco)
All our studies are available online in PDF format
Take a look at an example of our research on another market!
Choosing this study means :
Access to more than 35 hours of work
Our studies are the result of over 35 hours of research and analysis. Using our studies allows you to devote more time and added value to your projects.
Benefit from 6 years' experience and over 1,500 industry reports already produced
Our expertise enables us to produce comprehensive studies in all sectors, including niche and emerging markets.
Our know-how and methodology enable us to produce reports that offer unique value for money.
Access to several thousand articles and paid-for data
Businesscoot has access to all the paid economic press as well as exclusive databases to carry out its market research (over 30,000 articles and private sources).
To enhance our research, our analysts also use web indicators (semrush, trends, etc.) to identify market trends and company strategies. (Consult our paying sources)
Guaranteed support after your purchase
A team dedicated to after-sales service, to guarantee you a high level of satisfaction. +44 238 097 0676
A digital format designed for our users
Not only do you have access to a PDF, but also to a digital version designed for our customers. This version gives you access to sources, data in Excel format and graphics. The content of the study can therefore be easily retrieved and adapted for your specific needs.
Our offers :
The card game market | Italy
- What are the figures on the size and growth of the market?
- What is driving the growth of the market and its evolution?
- What is the positioning of companies in the value chain?
- Data from several dozen databases
5 reports pack (-15%) IT Italy
- 5 reports at €75.6 excluding VAT per study to choose from our Italian catalogue for 12 months
- Save 15% on additional studies purchased
- Choose to be refunded any unused credit at the end of the 12-month period (duration of the pack)
See the terms and conditions of the pack and the refund of unused credit.